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- on exitFrame
- global theOne
- set theOne to 0
- repeat with i = 6 to 11
- puppetSprite(i, 1)
- set the stretch of sprite i to 0
- end repeat
- puppetSprite(3, 1)
- set the stretch of sprite 3 to 0
- puppetSprite(4, 1)
- set the stretch of sprite 4 to 0
- puppetSprite(13, 1)
- set the stretch of sprite 13 to 0
- puppetSprite(14, 1)
- set the stretch of sprite 14 to 0
- end
-